![]() The layout is complex, sometimes we can choose which path to take. There are various obstacles and traps on our way: electrified water, soldier with rocket launcher, stationary guns, hanging electrified wire, moving crates which can push us right into the turret’s laser. Half-Life Source’s glitch of not moving ragdolls through changelevel is very noticeable in this chapter: You will get under the floor, there’s a writing on the wall which says “RILLER”: There’s an easter egg: if you break the ventilation grate under this staircase, We board a train, and sometimes we leave it for some exploration or to open a bar or move a crane which is on the way. This long chapter seems to be a predecessor of Half-Life 2’s vehicle levels. ![]() The Replay Experience Experiment aka TREE.
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